Berfrois

Getting Lost in Narrative Virtuality by Will Luers

Getting Lost in Narrative Virtuality by Will Luers

“Getting lost” in a work of fiction is a conventional expression that speaks to the immersive power of narrative...

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Freewheelin’

Freewheelin’

Matt Bors, 2007 by David Hayes The most influential and original musician of the 1960s generation remains a figure of protean creativity half a century on. The wealth of attention devoted to Bob Dylan as he reaches his 70th birthday is testament to a career of astonishing range. It...

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There will inevitably come a point when photorealism in videogames reaches its zenith. But what happens after that point is achieved?

There will inevitably come a point when photorealism in videogames reaches its zenith. But what happens after that point is achieved?

Visual Games: Photorealism in Crisis | by Kyle Chayka,

Kill Screen

In certain corners of the world of Super Mario 64, there are graphical glitches that turn a seemingly solid space into a splintered chaos of polygons...

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Life / Art

Life / Art

From A Series of Unfortunate Events, by Lemony Snicket, illustrated by Brett Helquist From Los Angeles Review of Books: In Germany, there are pretty much only two categories: literature—work aspiring toward literary merit—and then just pure information, train schedules and the like. (Unfortunate example.) John Cheever’s “legacy” is based...

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“It’s about watching video games”

“It’s about watching video games”

From Super Mario Clouds, Cory Arcangel, 2002 From Interview: MARY HEILMANN: What game did the clouds come from? CORY ARCANGEL: Super Mario Bros. HEILMANN: I wonder if the designers who did Super Mario Bros. looked at Georgia O’Keeffe. ARCANGEL: I feel like it’s possible. Those games aren’t art...

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No Oddjob!

No Oddjob!

Goldeneye, Rare, 1997 by Daniel Reynolds Video games tend to channel their players down spatial and behavioral paths. The virtual worlds of games are constructions and, as such, they necessarily have ultimate boundaries. The internal boundaries and barriers of games work to contain players in certain ways. Depending on...

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Excess Cinema

Excess Cinema

Justin Reed by Michael B. Mathias Aristotle commended the poets for their ability to portray the ways in which fate tests character and to display how human weaknesses may be amplified in unusual situations. By depicting human beings caught up in extraordinary circumstances, the poets did not simply entertain; they...

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When everyone works, it’s hard to find extras for a strike scene…

When everyone works, it’s hard to find extras for a strike scene…

Monica Vitti as Guiliana in Red Desert, Rizzoli, 1964 From Words Without Borders: Ravenna, October 15, 1963 Finally, after a year’s delay, we are in Ravenna. Just a week left before the first take. The Red Desert will be born after a long and difficult gestation. Those of us here with...

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“All of those painters were horny”

“All of those painters were horny”

Horny Season, Armen Eloyan From Bidoun: Would you say your paintings are dark at all? “I don’t think so.” Talking to Armen Eloyan, in spite of his gorgeous voice, can be taxing. He is exceedingly terse, mostly answering questions in combinations of one, two, three, or four words. Five...

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Marcia Hall: Sacred Images in the Renaissance

Marcia Hall: Sacred Images in the Renaissance

Christ at the Column (The Flagellation of Christ), Caravaggio, c. 1606/1607  by Marcia B. Hall I have always been fascinated by the paradox of limited freedom, both in life and in art. Architects and designers, unlike painters in the modern world, are constrained by the requirements of the commission....

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