Friday, April 18, 2014

Theme: Video Games

  • Quotes and video games.Read more
  • Cory Arcangel's video 'Self Playing Nintendo 64 NBA Courtside 2'Read more
  • If I had my own game, if I could make games or think up worlds or had any fucking imagination whatsoever, this wouldn’t be a problem. Type type type, a few lines of code, head onto Twitter, find an artist or two, find a guy to lay down the beats [a good soundtrack will immerse players in your game] put it all together. No more of this drivel, control wrenched from me, switching to autopilot, watch as the scene unfolds. Orchestral swells score dragon swoops, string crescendo, clash and clang of steel [high quality sound effects can really add to the feel] and yawn through another cutscene.Read more
  • In Games of Empire, Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s Empire (2000), which characterizes the contemporary world order as a decentralized system of global economic, political, and economic power that transcends national boundaries. Read more
  • SimCity, Electronic Arts’ online multiplayer reboot of the long-­running SimCity franchise, was supposed to be available for download and play on March 5, 2013. The download part mostly worked. The play part did not.Read more
  • One of the strengths of BioShock Infinite, acknowledged less often than its expansive and detailed historical-revisionist steampunk setting, is the way its narrative is punctuated. The extended forays down cobblestone streets – and the intermittent murderous rampages – are connective tissue, linking a series of scenes that are genuinely, jarringly emotional.Read more
  • Advertisements from the underwater city of Rapture.Read more
  • The great lesson of SimCity, the fact the game was built to display, is the delight of city life, of urbanity in general. Even failing cities are beautiful in SimCity. Their streets are straight and well kempt, their deserted building zones are clean and peaceful and full of possibility. Read more
  • McKenzie Wark speaks at the NYU Game Center.Read more
  • Isn’t it strange how complex and overwhelming our feelings about fictional people can become? There is a conflict of impulses: the sympathetic and the dramatic. We want characters to be happy for the same reason we want our friends and family to be happy – hell, I’m such a goddamn hippie; I even want my enemies to be happy, if possible.Read more
  • We are drowning in myths. Of course, I don't mean myths like primitive folk stories transcribed in anthropology textbooks, transmitted in a way that no shaman could have foreseen. Those myths are under glass, specimens preserved for our edification and amusement. Some commentators – like the great Claude Levi-Strauss – didn't bother acknowledging any other definition of the term.Read more
  • In early 2010, Wikileaks released deeply disturbing footage from a US Apache helicopter that showed the gunship’s crew gunning down civilians and a Reuters’s journalist in Baghdad. I have seen photos of battlefields before; I have seen planes smash into the twin towers of the World Trade Centre from a hundred different angles; but I have never before watched through the eyes of someone lining up an individual in a crosshair and opening fire.Read more
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