Berfrois

David A. Kirby: Hulk Smash Accurate Science!

David A. Kirby: Hulk Smash Accurate Science!

Chris Hemsworth and Natalie Portman as Thor and Jane Foster, Thor, Paramount Pictures, 2011 by David A. Kirby For most people, the start of the summer blockbuster season would not be an ideal time to be examining movies for their scientific verisimilitude. Big, silly popcorn flicks are about explosions, muscled...

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Freewheelin’

Freewheelin’

The world Bob Dylan and The Beatles made remains in its moment of creation all the more compelling to those who lived through it for its tantalising glimpse of a different self and an authentic life...

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There will inevitably come a point when photorealism in videogames reaches its zenith. But what happens after that point is achieved?

There will inevitably come a point when photorealism in videogames reaches its zenith. But what happens after that point is achieved?

Visual Games: Photorealism in Crisis | by Kyle Chayka,

Kill Screen

In certain corners of the world of Super Mario 64, there are graphical glitches that turn a seemingly solid space into a splintered chaos of polygons...

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Life / Art

Life / Art

From A Series of Unfortunate Events, by Lemony Snicket, illustrated by Brett Helquist From Los Angeles Review of Books: In Germany, there are pretty much only two categories: literature—work aspiring toward literary merit—and then just pure information, train schedules and the like. (Unfortunate example.) John Cheever’s “legacy” is based...

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“It’s about watching video games”

“It’s about watching video games”

From Super Mario Clouds, Cory Arcangel, 2002 From Interview: MARY HEILMANN: What game did the clouds come from? CORY ARCANGEL: Super Mario Bros. HEILMANN: I wonder if the designers who did Super Mario Bros. looked at Georgia O’Keeffe. ARCANGEL: I feel like it’s possible. Those games aren’t art...

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No Oddjob!

No Oddjob!

Goldeneye, Rare, 1997 by Daniel Reynolds Video games tend to channel their players down spatial and behavioral paths. The virtual worlds of games are constructions and, as such, they necessarily have ultimate boundaries. The internal boundaries and barriers of games work to contain players in certain ways. Depending on...

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Excess Cinema

Excess Cinema

Justin Reed by Michael B. Mathias Aristotle commended the poets for their ability to portray the ways in which fate tests character and to display how human weaknesses may be amplified in unusual situations. By depicting human beings caught up in extraordinary circumstances, the poets did not simply entertain; they...

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When everyone works, it’s hard to find extras for a strike scene…

When everyone works, it’s hard to find extras for a strike scene…

Monica Vitti as Guiliana in Red Desert, Rizzoli, 1964 From Words Without Borders: Ravenna, October 15, 1963 Finally, after a year’s delay, we are in Ravenna. Just a week left before the first take. The Red Desert will be born after a long and difficult gestation. Those of us here with...

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